Necromancers Killed our Master Club

Kingsfall (Adventure Location)

When the pirates first rose to prominence in the shallow sea they gathered beneath a King. The first pirate king seemed to be a master at whatever he tried, from fighting to diplomacy to theatre. In his arrogance he eventually found his limits when he stole from the Isle of Du'ul, the denizens of the dark tower did not take kindly to this. As he celebrated his feat a mist fell upon his home, there were no survivors and the isle is now known as Kingsfall.

kingsfall

Areas:

0. Craven Bay
1. Thief's Hill
2. Village
3. Glade
4. Temple
5. Beggar's Feast
6. Antechamber
7. Feast Hall
8. Emir's Bedroom
9. The King's Bay

Other Headings

Monster Appendix
Treasure

Wandering Monsters

Encounter Clock: 8 Clock.

1d6 Monster
1 3d4 Zombies
2 2d4 Zombies led by a Wight
3 2 Wights escorting restrained zombies
4 d6+3 stray Death Hounds
5 A Wight gamemaster with 4 Death Hounds
6 A smaller (1/2 HD) Minor Avatar of Vultha waiting in ambush

0. Craven Bay

Narrow Staircase to Thief's Hill

Zombie
Hit Dice: 1 (4)
Armor: 0, PHYS: +2 , MENT: -1
Attacks R: 3d, M: 2d

1. Thief's Hill

Downhill to Village; Cliffside Path to Glade

Wight
Hit Dice: 3 (12)
Armor: 0, PHYS: +3 , MENT: +1
Attacks R: 4d, M: 3d

2. Village

Main Pomade to Beggar's Feast; Uphill to Temple

3. Glade

Walking Trail to Beggar's Feast passing by Temple.

Keiran:

4. Temple

Walking Trail up to Glade; Paved Path to Beggar's Feast

Minor Avatar of Vultha

Hit Dice: 4 (16)
Armor: 3, PHYS: +5 , MENT: +5
Attacks M: 5d

5. Beggar's Feast

Main road leads to Village; Paved Path leads uphill to Temple; Main doors lead to Antechamber

6. Antechamber

Open doors lead to Feast Hall; Servants stairs lead up to Emir's Bedroom

7. Feast Hall

Stairs lead to Emir's Bedroom

Emer Dareloth, Cursed King

Hit Dice: 6 (24)
Armor: 2 (6 vs Acid or Cold), PHYS: +5 , MENT: +3
Attacks R: 5d, M: 3d

Powers:
Part of the Crew. (6) Emir calls 1d4 zombified crewmembers from the earth , they arrive at the beginning of the next turn.
Darkness. Emer points to a source of light and it inverts, becoming darkness instead, of equal intensity to what the light was. Emer suffers no penalty or difficulty fighting in the darkness.

Second Phase: When killed Emir seems to sink into the pelt, it fuses with him enwrapping him into a horrific half-dragon. This form attacks cleverly but without wit, it screams instead of speaking.

Emir, Vultha's Charge

Hit Dice: 8 (32)
Morale: 0, Leadership: , Skill: 6d
Armor: 4 (6 vs Acid or Cold), PHYS: +7 , MENT: +3
Attacks R: 3d, M: 6d

Powers:
Gifted Wings: Emir can fly at will, his wings half-developed wings requiring he end his turn on the ground.
One with Dark: All sources of light within 60ft of Emer invert, becoming darkness. Emer suffers no penalty or difficulty fighting in the darkness.
Acid Breath. (5-6) A burning scent fills the air and the pelt begins to glisten. Next turn he can exhale a 20ft. radius cloud of freezing acid, 2d8 acid/cold damage, that lingers for 2 rounds.
Cursed Undead. Emir cannot die, and will return to life at the next dawn unless a weapon blessed by a death god is used to kill him.

Treasure

Stairs lead to Emir's Bedroom

8. Emir's Bedroom

Folding doors overlook the stairs to The King's Bay; Stairs lead to Emir's Bedroom

9. The King's Bay

Monster Appendix

Zombie

Appears: Craven Bay, Village, Beggar's Feast, Antechamber
Hit Dice: 1 (4), Armor: 0
PHYS: +2 , MENT: -1
Morale: 11
Attacks R: 3d, M: 2d

Ghoul

Appears: Beggar's Feast
Hit Dice: 2 (9 hp), Armor: 0
PHYS: 2d , MENT: 1d
Morale: 9
Attacks M: 2d

Death Hound

Appears: Antechamber
Hit Dice: 2 (8 hp) Armor: 0
PHYS: 3d , MENT: 2d
Morale: 8
Attacks M: 3d

Bloodhound: Death Hounds can smell living beings giving them a 3-in-6 chance to detect invisible creatures or illusions.
Death Zone: Whenever an undead dies within a death zone, after 1d6 minutes they will rise again at full HP. Killing them with a blessed weapon will extend this to 1 day.

Wight

Appears: Thief's Hill, Village, Beggar's Feast
Hit Dice: 3 (12), Armor: 0
PHYS: +3 , MENT: +1
Morale: 8
Attacks R: 4d, M: 3d

Minor Avatar of Vultha

Hit Dice: 4 (16), Armor: 3
PHYS: +5 , MENT: +5
Attacks M: 5d

Emer Dareloth, Cursed King

A lanky figure perches upon a gaudy throne made from melted together trinkets, a massive scaled pelt across his shoulders. He twitches as you enter, glowing eyes seeming to pierce into your soul.

Hit Dice: 6 (24), Armor: 2 (6 vs Acid or Cold)
PHYS: +5 , MENT: +3
Attacks R: 5d, M: 3d

Powers:
Part of the Crew. (6) Emir calls 1d4 zombified crewmembers from the earth , they arrive at the beginning of the next turn.
Darkness. Emer points to a source of light and it inverts, becoming darkness instead, of equal intensity to what the light was. Emer suffers no penalty or difficulty fighting in the darkness.

Emir, Vultha's Charge

Hit Dice: 8 (32), Armor: 4 (6 vs Acid or Cold)
PHYS: +7 , MENT: +3
Attacks R: 3d, M: 6d

Powers:
Gifted Wings: Emir can fly at will, his wings half-developed wings requiring he end his turn on the ground.
One with Dark: All sources of light within 60ft of Emer invert, becoming darkness. Emer suffers no penalty or difficulty fighting in the darkness.
Acid Breath. (5-6) A burning scent fills the air and the pelt begins to glisten. Next turn he can exhale a 20ft. radius cloud of freezing acid, 2d8 acid/cold damage, that lingers for 2 rounds.
Cursed Undead. Emir cannot die, when he is reduced to 0 HP he will regain 1d6 hp unless a weapon blessed by a death god is used to kill him.

  1. The Draconic "Black Dragon of Death" who ambushes and drags souls to the underworld.

  2. An ability with a number Eg. (5-6) means you roll 1d6 at the start the creatures turn, if it matches the numbers it can use the ability. These are normally foreshadowed somehow before it can be used to give players a chance to respond.

  3. This is an Artefact of the Grave and so can be awakened to gain more powers via methods not detailed in this post.

  4. The Isle of the Dark tower is a island where Warlocks gather to find safety in numbers. They are known for their dark deals and secret knowledge.

#Dungeon #GLOG #Location #NKoG